6B2
6C2
6D2
I am undertaking 2 weeks (10 days) of work experience at w12 studios in Camden, London.
Day 1:
My first day at w12 studios was a relaxed day while I got acquainted with the team and familiar with the studio. Every Monday morning the team have a meeting where they review current projects that teams are working on, as well as important information and relevant social announcements. I was introduced in this meeting and given a welcome card signed by the team. After this I had a short tour of the studios, and an introductory presentation given to me and another designer who had just started too. In the presentation we learnt about the company, what they had produced in the past and current projects that were being worked on and that were coming up soon. We also were provided with some advice and tips on how to work at w12 and what they expected of us.
In the afternoon I was briefed to help out on a project that is going on currently, creating some designs for this to meet the client alterations. This was given to me as an introductory exercise, and I spent the afternoon doing this, with the expectation to catch up with other senior designers the next day on what I had created. This was the first time I had used sketch, which is the software used most at w12, and despite never having used it before besides some preparation tutorials, I didn't require any help with it due to its similarity to Adobe Illustrator. I enjoyed getting to grips with a new software as this expands my skills.
Day 2:
My second day I came in and continued working on the designs I had started the day before, creating some more designs in a different style so I could present as many as I could in the catch up. After doing this I was involved in the meeting about the project alongside the team that are working on it. In the meeting they went through the designs they had made for the project which is based on a TV platform. The meeting lasted 2 hours with the team going over all the notes they had back from people who had reviewed it, noting all they needed to adjust or fix. I knew that a lot of work and planning goes into UX and UI design but I was taken aback at how much detail and how many versions of each screen there were, and how detailed the notes were and the even more detailed alterations to be made.
In the afternoon I was tasked with adding sound to a project. Finding relevant royalty free sounds to the project to suit the audience took me a while, and I mocked up a little walk through of the platform in Premiere Pro where I added relevant sound. Once again this was a new software that I hadn't used before and I enjoyed playing around with it, creating the video in less than 10 minutes.
I also received a task from Porsche, head of HR that on Friday myself and a few other new starters would be presenting a short presentation about ourselves to the studio.
Day 3:
When I got to the studio I remade the Premiere Pro video with the adjustments asked for in the second meeting yesterday. Then I began to create the presentation for Friday in Keynote. I made most of this before sitting in on another meeting for the project I am working on, where I was given another task to complete. After some software issues, I got to create some adjustments for the project as per client specifications, and then I recreated the Premiere Pro video with multiple sound effects so that it could be used as a reference for the sound engineer we will send it to.
At 5pm I sat in on a call to the client which discussed the adjustments made to the project, this was done over an app where we could talk and listen to each other as well as view the adjustments that had been made on one of our designers screens, which was talked through and shown to the client.
Day 4 and 5:
In the last 2 days of the first week, I was responsible for making the final adjustments to the Premiere video to send to the sound engineer, as well as recording the rest of the sound effects for reference. As well as this, I was tasked with making some explorations for the part of the project that had not yet been developed yet. On Friday we also had a team quiz at the end of the day.
Day 6:
On Monday, 2 of the more senior people in my team were in Dallas running through the project with the build team, so I carried on with the explorations I made the previous week. It was a slower day than the previous week had been, but I developed some of the explorations on using feedback from another person on my team.
Day 7:
On Tuesday morning, I had some tasks to do from the team's call the previous day with the build team. These were only minor adjustments and recreating some elements for the team but this allowed me to improve my skills further within sketch, the software I have been using throughout the experience.
Day 8:
sick :(
Day 9:
On the last day I was tasked with making further adjustments to elements of the project. On the last few days I have actually contributed a lot more to the project as the team have began to trust me more.
On the last day I also had a feedback session with one of the people on my team and my point of contact, Cam. In it I had the chance to give my feedback about my experience, which was good overall - I didn't have many problems throughout the 2 weeks and really enjoyed myself. I said that I had gotten to learn how a proper studio works and contribute to some important projects, as well as learn some new software and work well within a team setting. The feedback I received about my performance was also good, with Sean stating that I picked up on tasks very quickly and didn't require much explaining. He also said I managed to create some ideas that they could develop onwards to contribute to the project. He thought I fit in well with the team, which I agreed with. I was encouraged to apply once I graduated, I also emailed Callan to see if I could land an actual job after I graduate and he said 'I will definitely catch up with the team next week and discuss the possibility of you joining us again after you graduate and if there's an option to put something more permanent in front of you.' Which seemed positive! Overall I have really enjoyed placement, more than I thought I would, and I would love to return!
Thursday, 18 April 2019
Tuesday, 16 April 2019
The Turd - mini task
6A2
6C2
6D2
In this task we were asked to find the worst piece of branding that we could find and recreate the logo/rebrand the company to make it more appealing to consumers.
I chose to recreate this "logo" for the Haralson County fried pie festival that I found on Reddit, on a thread about bad branding examples.
I chose to focus on the child friendly aspect of the festival, a feature found through their Facebook page, and the overall cartoon'y appearance of the logo. I recreated the pie in a more sophisticated vector design as opposed to a drawing, and added a sun to show that the festival would be held in the summertime. I also chose a rounded font to compliment the rest of the logo and carry on this child friendly aesthetic.
Redesign:
I was happy with the rebrand of the festival as I think it better represented the festival as a fun family day out and made it seem more approachable and less backwoods.
This task showed how important it was to have good branding as it keeps your company/practice looking professional and reputable which are attributes that you want associated with your practice.
"The logo for Haralson County Fried Pie Festival is created in a cartoon style to attract the intended audience of families, including young children. The pie is dressed as one would assume the festival goers would dress, complete with funky hat, sunglasses and converses - this parallel of clothing choice represents the festival goers who would be dressed for the Georgia hot weather. The very convincing drawing of a pie has a big smile on his face and is carrying a blue guitar with US flag sticker, showing his All American patriotism while simultaneously showcasing his musical talent."
6C2
6D2
In this task we were asked to find the worst piece of branding that we could find and recreate the logo/rebrand the company to make it more appealing to consumers.
I chose to recreate this "logo" for the Haralson County fried pie festival that I found on Reddit, on a thread about bad branding examples.
I chose to focus on the child friendly aspect of the festival, a feature found through their Facebook page, and the overall cartoon'y appearance of the logo. I recreated the pie in a more sophisticated vector design as opposed to a drawing, and added a sun to show that the festival would be held in the summertime. I also chose a rounded font to compliment the rest of the logo and carry on this child friendly aesthetic.
Redesign:
I was happy with the rebrand of the festival as I think it better represented the festival as a fun family day out and made it seem more approachable and less backwoods.
This task showed how important it was to have good branding as it keeps your company/practice looking professional and reputable which are attributes that you want associated with your practice.
"The logo for Haralson County Fried Pie Festival is created in a cartoon style to attract the intended audience of families, including young children. The pie is dressed as one would assume the festival goers would dress, complete with funky hat, sunglasses and converses - this parallel of clothing choice represents the festival goers who would be dressed for the Georgia hot weather. The very convincing drawing of a pie has a big smile on his face and is carrying a blue guitar with US flag sticker, showing his All American patriotism while simultaneously showcasing his musical talent."
Self Promotion
6A2
6C2
6D2
Instagram
not primary focus
find a specialist
visuals, stats and story
following, grew fast, similar life to what we do,
Consider:
who person/ who studio
how big is their following?
what makes content engaging? responding to comments, stories
does their instagram win them work?
what do you think you could learn from them?
what would you like to ask them?
UK based
your research and insight will inform the session i propose to them
Make case through pdf presentation
I was assigned to be team leader and I picked Ami and Hannah to be in my team. Joining forces with Emma and Callum, we decided to brainstorm and research together and then produce 2 presentations to submit.
Ideas
Polly Vadasz
rabbit hole
yasseen faik
will paterson
madebystudiojq
m.visuals
tom ludd
sergey kovalenko
Mr Penfold
Lazy oaf
Rookie Mag
thehappynewspaper (emilycoxhead)
hattie stewart
Polly Vadasz
Polly Vadasz is an illustrator who runs a shop sighh.co
An alumni of LAU, she built her initial following through tumblr in secondary school and then decided to open a shop selling phone cases. She advertised this on tumblr and her followers became her customer base. She has since built her following and expanded her project ranges to desk pads, keyrings, mugs etc.
Emily Coxhead
We chose Emily Coxhead, illustrator and creator of the Happy Newspaper, a newspaper full of positivity and happy news stories.
6C2
6D2
not primary focus
find a specialist
visuals, stats and story
following, grew fast, similar life to what we do,
Consider:
who person/ who studio
how big is their following?
what makes content engaging? responding to comments, stories
does their instagram win them work?
what do you think you could learn from them?
what would you like to ask them?
UK based
your research and insight will inform the session i propose to them
Make case through pdf presentation
I was assigned to be team leader and I picked Ami and Hannah to be in my team. Joining forces with Emma and Callum, we decided to brainstorm and research together and then produce 2 presentations to submit.
Ideas
Polly Vadasz
rabbit hole
yasseen faik
will paterson
madebystudiojq
m.visuals
tom ludd
sergey kovalenko
Mr Penfold
Lazy oaf
Rookie Mag
thehappynewspaper (emilycoxhead)
hattie stewart
Polly Vadasz
Polly Vadasz is an illustrator who runs a shop sighh.co
An alumni of LAU, she built her initial following through tumblr in secondary school and then decided to open a shop selling phone cases. She advertised this on tumblr and her followers became her customer base. She has since built her following and expanded her project ranges to desk pads, keyrings, mugs etc.
Emily Coxhead
We chose Emily Coxhead, illustrator and creator of the Happy Newspaper, a newspaper full of positivity and happy news stories.
To create this presentation we focused first on Emily Coxhead as a person, giving a bit of background into the creator. We used a section of an interview she had given about herself, we thought it would be better to use her own words rather than describe someone we didn't know well. We then exhbited some of her artwork, and then compared her instagrams side by side, both her personal one as well as her happy newspaper account. We then went on to introduce the project of the happy newspaper and evidenced how she utilised Instagram as a vital tool on the creation of the Happy Newspaper. She advertised her kickstarter for funding of the project, and even created a personal video of herself to connect with people over Instagram. We continued onwards to analyse her use of Instagram stories where she promotes her products and reposts others stories for example. This shows her engagement with her account and followers.
After this we presented why we as a group thought that Emily would be the perfect candidate for a visitor, and included what we would like to learn from her. On the last slide, we chose to end with a quote from her which reinforces why we think she would be perfect to educate us during Creative Convos. To create the presentation we colour picked the overall scheme from a piece of her artwork, which gives the deck an overall brand inkeeping with the subject.
Monday, 15 April 2019
Collaborative project evaluation - D&AD
6A2
6D2
This D&AD brief was created in collaboration with Emma Blackman as an internal collaboration. After reviewing the briefs that we could complete, we decided that out of the Durex campaign and the Case for Her brief about menstruation we preferred the latter as we could relate to it more and help to create a positive change through our designs and project outcomes.
6D2
This D&AD brief was created in collaboration with Emma Blackman as an internal collaboration. After reviewing the briefs that we could complete, we decided that out of the Durex campaign and the Case for Her brief about menstruation we preferred the latter as we could relate to it more and help to create a positive change through our designs and project outcomes.
After extensive research into the topic of periods which we delegated between us, we found a few concepts that we felt would be the best to focus our project on. We decided on the subject of menstruation within the trans and non binary community as we felt this subject wasn't really spoken about and we could instigate a conversation around this. We conducted our secondary research into the topic using the internet where we found a lot that would inform our project, as well as primary research in the form of a questionnaire on trans people and their periods. The primary research section of our project was fundamental in the creation of the designs and was also very enlightening and informative. We spoke to a number of transgender and non binary individuals which meant we had first hand knowledge and experiences to feed into our project, which ensured we were not misrepresenting the subject which we wanted to avoid.
When it came to creating our outcomes we decided we wanted to make a campaign as well as packaging. The campaign would highlight the issue of trans menstruation, which I think we managed to achieve using our strong use of photography. We invited the people we had interviewed to take part in a photoshoot, where we decided we would place a sanitary pad over their face to symbolise that the topic is taboo and barely spoken about. We had an almost 100% turn out and got positive feedback from the models on the campaign about what we were doing which supported our rationale. As well as the campaign entitled 'More Talk, Less Shame' which was a quote taken from research into an article on periods written by a trans man, we created packaging for a non gendered range of sanitary products. While we found the process of creating the campaign simple, extending this into badges and social media outputs, we struggled more with the packaging designs. After struggling with initial designs, Emma eventually came up with a concept that we were happy with, which ties into the campaign using the same tagline as well as branding guidelines for the Case for Her.
The collaborative process for this project worked really well as I am strongest within idea creation and Emma is strongest with production and refining designs. This meant the two of us were able to create an impactful and refined outcomes that spanned a range of media.
When it came to creating our outcomes we decided we wanted to make a campaign as well as packaging. The campaign would highlight the issue of trans menstruation, which I think we managed to achieve using our strong use of photography. We invited the people we had interviewed to take part in a photoshoot, where we decided we would place a sanitary pad over their face to symbolise that the topic is taboo and barely spoken about. We had an almost 100% turn out and got positive feedback from the models on the campaign about what we were doing which supported our rationale. As well as the campaign entitled 'More Talk, Less Shame' which was a quote taken from research into an article on periods written by a trans man, we created packaging for a non gendered range of sanitary products. While we found the process of creating the campaign simple, extending this into badges and social media outputs, we struggled more with the packaging designs. After struggling with initial designs, Emma eventually came up with a concept that we were happy with, which ties into the campaign using the same tagline as well as branding guidelines for the Case for Her.
The collaborative process for this project worked really well as I am strongest within idea creation and Emma is strongest with production and refining designs. This meant the two of us were able to create an impactful and refined outcomes that spanned a range of media.
Collaborative project evaluation - EOYS
6A2
6D2
Our End of Year Show project was created as part of a collaborative group between myself, Emma, Shuffs and Hannah. We decided to take on the project as a group as we knew it would be extensive with may different outcomes needed. We tackled the project by brainstorming our concept together, which turned out to be 'We Are Gold' focusing on the standard of the work produced by LAU students as well as the students themselves. We landed on this concept and developed it onwards using our own primary research as well as feedback from our peers and tutors. In the research we analysed existing exhibition branding as well as previous years pitches to identify what elements of their projects worked and which didn't as well as getting an idea for what the SMT would be looking for to represent 2019's students. We delegated research on the show as well as further concept research between us to ensure that we had covered the full breadth of research that we needed to create a developed project. After collating all our research and finalising our concept and idea, we reached out to Megan Banner, a third year photography student to help us with the photographic element we needed. We sourced materials for the shoot and experimented with photography within the shoot which lead us to many photos which we all sat down and refined together, picking our favourites and which photos would work best in which situation. The shoot went better than we were expecting which was great.
Carrying on from this, we all sat down and generated lots of poster designs within 4 styles that we had identified as working during the research stage. Using the same process as we did to narrow down the many photos we had, we went through and picked our favourites to then tweak and refine. This lead to the generation of a style which came from a few different poster designs combined, which shows how effective the method of collating designs together was. From this style, we then delegated the rest of the content between us, so 1 would create the email banner, 1 would create publication design etc. At the end of the project we pulled all these designs together and made tweaks to make sure it was all consistent. With project management conducted by Emma, the project ran smoothly and all files were collated in the same place at the end for us all to access.
6D2
Our End of Year Show project was created as part of a collaborative group between myself, Emma, Shuffs and Hannah. We decided to take on the project as a group as we knew it would be extensive with may different outcomes needed. We tackled the project by brainstorming our concept together, which turned out to be 'We Are Gold' focusing on the standard of the work produced by LAU students as well as the students themselves. We landed on this concept and developed it onwards using our own primary research as well as feedback from our peers and tutors. In the research we analysed existing exhibition branding as well as previous years pitches to identify what elements of their projects worked and which didn't as well as getting an idea for what the SMT would be looking for to represent 2019's students. We delegated research on the show as well as further concept research between us to ensure that we had covered the full breadth of research that we needed to create a developed project. After collating all our research and finalising our concept and idea, we reached out to Megan Banner, a third year photography student to help us with the photographic element we needed. We sourced materials for the shoot and experimented with photography within the shoot which lead us to many photos which we all sat down and refined together, picking our favourites and which photos would work best in which situation. The shoot went better than we were expecting which was great.
Contacting studios - session
6A2
6B2
6C2
6D2
Graphic Designer (freelance)/(in agencies)
Junior Designer (studio)
In house designer
Junior designer (advertising agency)
Creative Director
Marketing
Consultancy
Teach
Social Media
Studio Founder
App Design
UX/UI design
Illustrator
Typographer
Product Designer
Blogger/social media personality
Set Design
Content Strategist
Art Director
Advertising Creative
Packaging Design
Pre press technician
Front end web designer
Motion Design
Exhibition Design - OK RM
Interior Design
Print maker/ print service - dizzy ink
Account director
Brand strategist
Media planner/buyer
Image Retoucher
Artworker
Magazine Editor
Event Production
Video Artist
6B2
6C2
6D2
Graphic Designer (freelance)/(in agencies)
Junior Designer (studio)
In house designer
Junior designer (advertising agency)
Creative Director
Marketing
Consultancy
Teach
Social Media
Studio Founder
App Design
UX/UI design
Illustrator
Typographer
Product Designer
Blogger/social media personality
Set Design
Content Strategist
Art Director
Advertising Creative
Packaging Design
Pre press technician
Front end web designer
Motion Design
Exhibition Design - OK RM
Interior Design
Print maker/ print service - dizzy ink
Account director
Brand strategist
Media planner/buyer
Image Retoucher
Artworker
Magazine Editor
Event Production
Video Artist
In house designer
Media Planner
Drop language from this test into emails
email
phone call
send something
visit
invite to exhibition
confident
clear
easy to respond to
follow up
Contacting studios - w12
6B2
6C2
6D2
In May last year I applied for a design internship to w12 studios, a UI/UX studio based in London. Whilst I did not get the internship, I decided to reach out to w12 on work experience.
6C2
6D2
In May last year I applied for a design internship to w12 studios, a UI/UX studio based in London. Whilst I did not get the internship, I decided to reach out to w12 on work experience.
The person in charge of recruitment is a contact I have through a friend who he previously worked with, therefore the email I composed was considerably less formal than I would normally send.
Hi Callan,
Not sure if you remember me, I'm Charlotte, Sarah Scrutton's friend who applied for your design internship in April/May last year. I'm currently in my final year at university and looking for a week or so work experience during my Easter break (6th - 27th April). I have kept w12 studios in mind and would love to discuss the opportunity of work experience with you, if at all possible?
Attached are my portfolio and website: https://www. charlottepricedesign.com/
Looking forward to hearing from you!
Thanks,
Charlotte
Attached to the email was my portfolio as well as website. Callan replied asking for my CV which I then forwarded on. We arranged to have a Skype call for the next day at 4pm.
Preparation:
I am anticipating that I will be asked about my experience with UI/UX design as my portfolio does not include any. I have not had much of an opportunity to experiment with UI/UX design within my course so far, as we do not get taught it. However, I would love to learn a new skill and get an insight into a new part of the industry.
Questions:
What is the work environment like?
How does the team work together?
How do you handle projects/what is your process/delegation of tasks within a project?
What do you enjoy the most about working at w12?
What will my responsibilities be at w12?
During my Skype call I talked to Callan who I had been corresponding with, as well as Porsche who was from HR. During the call, I found out more about w12 studios, including the format of the studios which was what I was interested in knowing. The team apparently is split into design/strategy, coding as well as prototyping, but all work together on projects, so the atmosphere is very social. The team get together for socials every month, have lunch together every tuesday and each week 2 members are picked to make breakfast for the team. Callan and Porsche did not yet know what my responsibilities would be at w12 but were certain that I would be 'fought over' which was flattering! They said they would get back to me next week once they had discussed details.
I am having another video call with Callan tomorrow to talk more about the experience, as they had a meeting today to discuss it.
The call instead turned out to be with Cameron who is a designer at w12. This was helpful as he had undertaken 2 weeks of work experience previously and now has a job from it, so I could ask him questions about his time doing work experience too.
After this call, Porsche and Callan got in touch to confirm that I had the work experience and that I would do it over the Easter break.
I am having another video call with Callan tomorrow to talk more about the experience, as they had a meeting today to discuss it.
The call instead turned out to be with Cameron who is a designer at w12. This was helpful as he had undertaken 2 weeks of work experience previously and now has a job from it, so I could ask him questions about his time doing work experience too.
After this call, Porsche and Callan got in touch to confirm that I had the work experience and that I would do it over the Easter break.
Christopher Moorby - Commission studio
6A2
6D2
Christopher Moorby's talk was all about how to present your work professionally and individually. He mentioned how there was no point in creating work if you can't present it well, or cleverly. He also said it was good to revisit old projects and see how they could be re - presented to further improve the look of your portfolio whenever you have a free opportunity.
Old Spike coffee -
the roastery sits on top of an old workhouse where workers would break rocks over spikes in exchange for food or money.
Used in the branding
Also used in the photography and presentation as context
6D2
Christopher Moorby's talk was all about how to present your work professionally and individually. He mentioned how there was no point in creating work if you can't present it well, or cleverly. He also said it was good to revisit old projects and see how they could be re - presented to further improve the look of your portfolio whenever you have a free opportunity.
Old Spike coffee -
the roastery sits on top of an old workhouse where workers would break rocks over spikes in exchange for food or money.
Used in the branding
Also used in the photography and presentation as context


This talk has inspired me to present my portfolio professionally when I have free time in May, including proper studio photography, and adding props when applicable. The use of rocks in the Old Spike shoot help to bring the project to life as it reflects the branding through the photos and makes it appear more cohesive and professional.
Creative CVs and Cover Letters - workshop
6B2
6C2
useful for speculative applications
complete application forms quickly
useful support for LinkedIn profile
persuasive sales document
editorial control
niche graduate careers demand pro activity - many opportunities unadvertised
best CV is one which presents your information to the best advantage
requires research into employer and sector
Creative CV
message needs to be conveyed through words and imagery
6C2
useful for speculative applications
complete application forms quickly
useful support for LinkedIn profile
persuasive sales document
editorial control
niche graduate careers demand pro activity - many opportunities unadvertised
best CV is one which presents your information to the best advantage
requires research into employer and sector
- standard
- skills based
- artist cv
- creative
Creative CV
message needs to be conveyed through words and imagery
- creative skillset
- deviantart
not too cluttered
traditional or skills based?
traditional - good if you have relevant experience
skills - good if you have limited experience. draws attention to skills
skills employers want
- effective communication
- teamwork
- marketing ability/self promotion
- problem solving ability
- analytical skills
- flexibility
- self management skills
- decision making and judgement ability
- numeracy
- logical argument - to persuade
- enquiry and research skills
- IT skills
- relate to wider context
- specialist subject knowledge
Contacting studios - united studios
6C2
6D2
While I was at home in Surrey during the summer, I visited the UCA end of year show in Farnham. Whilst looking round the show, we got talking to 2 people who were also looking at the show. We explained that we were university students doing graphic design, and we discovered that the people we were talking to were from a design studio based in Richmond. The studio is called united and works with a lot of big brands such as Radox.
Steve gave us his card and said to contact him if we ever needed to. I thought united would be perfect to reach out for work experience as it is local, works with big brands and focuses on branding. Steve said that if we were to ever contact we should include as the subject: 'met you at the end of year show'
Hi Steve,
The tone of my email was fairly formal as I didn't have as much contact with Steve as I did Callan from w12.
After 2 weeks of no reply, I emailed them again as a follow up:
Hi Steve,
6D2
While I was at home in Surrey during the summer, I visited the UCA end of year show in Farnham. Whilst looking round the show, we got talking to 2 people who were also looking at the show. We explained that we were university students doing graphic design, and we discovered that the people we were talking to were from a design studio based in Richmond. The studio is called united and works with a lot of big brands such as Radox.
Steve gave us his card and said to contact him if we ever needed to. I thought united would be perfect to reach out for work experience as it is local, works with big brands and focuses on branding. Steve said that if we were to ever contact we should include as the subject: 'met you at the end of year show'
Hi Steve,
Not sure if you will remember me, I'm Charlotte, I met you at the UCA end of year show last year alongside my friend Emma Blackman, who worked with you over summer. At the show, you gave me your card in case I ever wanted to contact you. I am currently looking for work experience, ideally 2 weeks, and wondered if you would have any space for me to undertake said experience at united during my Easter break (between 6th - 27th April) when I am at home from university?
Attached is my portfolio in pdf format, as well as my website. https://www. charlottepricedesign.com/
I look forward to hearing from you,
Kind Regards,
Charlotte
The tone of my email was fairly formal as I didn't have as much contact with Steve as I did Callan from w12.
After 2 weeks of no reply, I emailed them again as a follow up:
Hi Steve,
Unsure if you received my previous email so thought I would just follow up, I am still very interested in work experience at united, however now the dates that would be best for this would be the last 3 weeks in June. I thought this may also suit you guys more as I know you have just won a pitch so you may be very busy currently.
Hope to hear from you soon,
Charlotte
After this email a response from Steve came back only 20 minutes later.
Hi Charlotte
Sorry for not getting back to you. It has been busy.
We are fully booked up I’m afraid with placements so I am not in a position to offer.
Things might change but not at the moment.
Many thanks for getting in touch though, hope its going well.
Steve
This was frustrating but I understood the situation. I carried on my search with other studios.
Minnie Small - Client Process
6A2
6D2
Kendal Hilegas
Getting on board
Starts with email
timelines, fee > negotiations (refers to guidebook)
Asks herself 3 questions
Do you like the money
Do you like the people
Do you like the Project?
if 2 out of 3 tick the boxes then she is happy to do the project
Anticipate hard times within the project, assess what they are offering,
exciting, connecting with people
Getting organised
timeline into calendar
save files in an ordered system
folder within emails to keep correspondence in one place
contract
brainstorming from research
photoshop moodboard/mindmap
also references for elements within illustration
first draft
as much visual information as possible with little effort (eg sketch but no colour except palette)
with written information as much as you can
adjustments
final draft
6D2
Kendal Hilegas
Getting on board
Starts with email
timelines, fee > negotiations (refers to guidebook)
Asks herself 3 questions
Do you like the money
Do you like the people
Do you like the Project?
if 2 out of 3 tick the boxes then she is happy to do the project
Anticipate hard times within the project, assess what they are offering,
exciting, connecting with people
Getting organised
timeline into calendar
save files in an ordered system
folder within emails to keep correspondence in one place
contract
brainstorming from research
photoshop moodboard/mindmap
also references for elements within illustration
first draft
as much visual information as possible with little effort (eg sketch but no colour except palette)
with written information as much as you can
adjustments
final draft
Kieran Walsh
6B2
Wired magazine
What I wish I would have known
make a work instagram
make a work website
learn css/html (code academy)
learn to prioritise
research the company
future proof your skills (touch points)
pdf not CMYK, RGB
email relevant people to projects to get foot in the door
Kieran's talk went over some advice I already knew but I did find the learn CSS/HTML tip helpful as this is a useful skill to know. While looking over job requirements recently I have seen that a lot of them want you to have some CSS knowledge so learning this would come in very handy in future.
Wired magazine
What I wish I would have known
make a work instagram
make a work website
learn css/html (code academy)
learn to prioritise
research the company
future proof your skills (touch points)
pdf not CMYK, RGB
email relevant people to projects to get foot in the door
Kieran's talk went over some advice I already knew but I did find the learn CSS/HTML tip helpful as this is a useful skill to know. While looking over job requirements recently I have seen that a lot of them want you to have some CSS knowledge so learning this would come in very handy in future.
Eva Cremers - man v machine
6A2
6B2
snask
- setting goals
- sketching
- improving
- testing
- ask yourself what you are doing
- making
boost instagram
think of fun project to do
learn new skills
things learned so far
- put work online
- use positive side of instagram
- pinterest is training
- dont be afraid of 'big' designers
- being insecure about your work is normal
- not only your mum follows you on insta
- its normal to have no idea what you're doing or what your plans are
Instagram - got work from New York Times.
From Eva's talk I was inspired to download cinema 4D as while I am a student I can use the educational license for free. By doing this I can expand my skills in the software and become more well rounded as a designer. I am excited to start to learn this software.
6B2
snask
- setting goals
- sketching
- improving
- testing
- ask yourself what you are doing
- making
boost instagram
think of fun project to do
learn new skills
things learned so far
- put work online
- use positive side of instagram
- pinterest is training
- dont be afraid of 'big' designers
- being insecure about your work is normal
- not only your mum follows you on insta
- its normal to have no idea what you're doing or what your plans are
Instagram - got work from New York Times.
From Eva's talk I was inspired to download cinema 4D as while I am a student I can use the educational license for free. By doing this I can expand my skills in the software and become more well rounded as a designer. I am excited to start to learn this software.
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